Here it is, my quite hard to produce top 10 list for 2013. I left out over a dozen other great games I got to play as well but this is where my heart fell.
With the Fall release season comes our annual allotment of modern military shooters trying to thrill us with rollercoaster singleplayer campaigns and multiplayer suites with tons of DLC on the way. And, like any Fall season, it’s the usual suspects. Activision’s multi-studio, cyclical juggernaut series continued its annual early November onslaught this year but EA, always desperate to challenge Call of Duty to a backstreet brawl, released the fourth numbered entry in DICE’s rather great Battlefield series.
With a numbered title coming so soon after their last entry in the series though, does DICE’s latest and greatest create and innovate or is this new title more focused on refining the current formula of bang bang shoot’em up gameplay?
There was a time in which the name in the stealth game genre was Hideo Kojima’s epic series Metal Gear Solid. Solid Snake and his entourage of strange characters and towering mechs saw occasional competitors in games like Tenchu and Thief but it wasn’t until Ubisoft threw their hat in the ring with Tom Clancy’s Splinter Cell in 2002 in which the gigantic Japanese franchise would really have a challenger to the throne. Over the years the Splinter Cell series has grown in ways both exciting and unexpected, with 2007’s Double Agent marking the end of the traditional formula and 2010’s Conviction ushering in a more action-oriented one.
Conviction however became the most polarizing title of the series and though its more personal story approach was appreciated, many lamented the kill-everyone-and-move-on gameplay that permeated most of the experience. Ubisoft seems to have taken this fan feedback to heart and this year has brought us Blacklist, a seemingly more balanced “greatest hits” take on the variety of gameplay formulas across the 11 years of this series’ existence.
Are these changes enough to save Splinter Cell from a spiraling downfall and becoming the next Resident Evil?
Here, for your consideration, is all the video work I did for 4Player Network during E3. It's not as much as I wanted to do but hey, we did quite a bit even still.
A new musing coming Monday afternoon. Stay tuned.
Oh, and sorry for being quiet. I'll see about rectifying that in the future.