Post-apocalyptic fiction is very commonplace today, available on every bookshelf, DVD collection and every video game console imaginable. Post-nuclear exchange stories are easily the most visible of the entire genre, especially so since our species discovered a way to extinguish us within the span of just half an hour. For the majority of these titles, however, the exposure most people experience comes from a Western point of view with creations like The Day After, Jericho, Alas Babylon and more giving us a capitalist nation perspective after the world has ended. Thankfully, we have more Eastern fiction breaking into the marketplace today than ever before with experiences like Dmitry Glukhovsky’s Metro series bringing us a Russian perspective.
Two years ago a team of Ukranian developers formed by former employees of GSC Games World (STALKER series) released Metro 2033, based on the novel Glukhovsky published in Russia in 2005. Glukhovsky went on to publish a sequel, Metro 2034, four years later but the plot and direction didn’t fit the pacing and nature required for a video game. With 2033’s success as a sleeper hit, 4A Games and Glukhovsky teamed back up for Metro Last Light but, in an age in which single player games are far from the norm, does this next entry in the saga of life in Moscow after the bomb have the stuff to prove to publishers that a single player shooter doesn’t need multiplayer to be great?
Every generation that has come along there have been those few memorable titles that, beyond being great experiences, really makes the player put down the controller and truly consider their actions and the implications of the story. 2007’s release of Bioshock by then 2K Boston and meant to be a spiritual successor to the beloved System Shock series, stands as one of those few. Your journey to the decimated city of Rapture at the bottom of the Atlantic was a roller coaster ride of self-discovery whose plot twist is easily one of the most talked about moments in video games since the dawn of achievements. 2K Marin would go on to make a sequel to the adventure under the sea but the newly redubbed Irrational Games had, dare I say, loftier plans for the franchise.
You’ve heard us talk a LOT about Infinite on the site but it’s time to give the game a final review. So here’s the question: does Bioshock Infinite rise to the occasion? Here’s what I think.
For all the work we put into talking, writing and playing video games, most of us are powerless when we are faced with change, especially when it comes to changes for the perceived worse. This generation has seen an almost dramatic shift toward homogenization than any other before it and the results have been a mixed bag of shining examples of quality work amongst rotten-to-the-core titles. For all the shooters, RPGs and strategy titles that have experienced this over the past seven years no genre has been more noticeably subject to change than that of the horror game. Long running series of scares like Resident Evil have jumped the shark, ruining themselves thanks to ideas of action-oriented gameplay and the belief that the fanbase will buy their products so long as the name is on the box. The fitting replacements for such beloved series have mostly been indie titles as publishers seem to be afraid to put a strong budget behind a scary experience.
Dead Space has the distinction of being an exception to that rule. For two games now, Visceral Games has presented us a rather startlingly claustrophobic story of advanced technology amongst fanatical religion and a threat to all life that binds those two together. With this new release comes many changes to the Dead Space formula, introducing elements like cooperative play and survival-specific gameplay alterations. With so many changes that are similar to those made to the latest (and abysmal) Resident Evil game, does Dead Space 3 still have what it takes to do its series proud?
So, as you've probably seen, I've been kinda absent since October. The reason for this is what you are seeing above: I took on a large project to work on top 10 videos for 4Player. Including mine, this accounted for 9 individual videos (originally 10 but one person dropped out). This might not seem like a big deal but let me break it down for you.
- 40 different games recorded at roughly 1 hour of footage per game
- Voiceovers for each one with 30 seconds to 2 minutes for each game
- 4-5 hours minimum per video of editing together
It was definitely a stuggle to put all of these together in addition to editing and publishing the video versions of the podcast and Cocktail Time. You can view the rest of the top 10 videos here in case you are interested. I write better than I speak as many of you know so the video above was indeed scripted. 4k words in case you were curious.
Anyway, the new year has begun and I do plan on getting some writing done. I just hope that a major project like what I've had to deal with for the past 2.5 months won't get in my way for a while.